Bio

Background

John Uibel began his career studying art at the University of Utah, and computer science at Utah State University, subjects which he loves to this day. But it really wasn’t until he saw the beauty of art and architecture while living in Italy that he really began to see the vocational potential in the talents and interests he possessed.

Upon returning home to attend Brigham Young University, he soaked up as much instruction as his student loans would bear, bouncing from Design Engineering Technology to Anthropology, Geography (with interest in Cartography) until earning a degree in Industrial Design with an emphasis in Product Design. His breadth of instruction, his love of learning and the profound depth of his student debt are testaments to John’s diverse interests and forms the foundation of his artistic abilities.

Experience

He’s got it. His interests and have enabled him to participate in the nascent Utah film industry, to which he devoted his attention for over 13 years prior to coming to Brigham Young University as Creative Director for its university-level e-Learning media development effort during the summer of 1999. During that period, and even today, he has worked variously as

  • Production Designer
  • Art Director
  • Set Designer
  • Storyboard Artist
  • Concept Artist
  • Graphic Designer
  • Illustrator
  • Special Effects Producer

on several theatrical-release feature films (Drive Me Crazy, The American Pastime, The Work and the Glory), Imax Films (The Hearst Castle, The Great American West), television series  (Promised Land), network MOW’s and numerous special venue films, PSA’s and commercials (including Legacy, The Lamb of God, The Mountain of the Lord, The 70mm Testaments of One Fold and One Shepherd, etc.).

In addition, he has helped concept and design theme parks and attractions around the world, including Warner Brothers Germany, Old Tuscon Studios, Robert Ballard’s Institute for Exploration, Atlantis Resort in the Bahamas, Nirwana Garden Resort in Indonesia, among many others. John continues to be very involved in many such development projects today.

All this as led him at times to become: a sculptor, a painter, an animator, a composer, a bassist, an author, an instructor, and a frycook. He dreams of becoming a screenwriter (yep), a painter of things you could actually recognize without assistance (maybe), a lead guitarist (never) and a better husband and father (I’m working on it).

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